TF2 is the Kickasso of games as a service

Seattle game maker, Valve Software has released updates for all 9 player-types in my favorite cartoon shoot-em up, Team Fortress 2. At $20 for the initial purchase and no recurring fees, Valve has kept the TF2 fan-base growing over the past two years by releasing free updates. New weapons and abilities that keep the game balanced, while making it more fun for more people. Oh, and free comic books.

kickasso

Detail from 'Loose Cannon,' a free web comic released by Valve as part of their Engineer update, the 9th player class to be updated over a 2 year period of free releases by valve Software.

Valve makes their money through new players, not current player subscriptions. As a result, the current players spread the word for free. Go figure.

Other game franchises might have released these updates as a new product, called it TF3, and charged another $59.99. Valve has had a number of hit games, including Left 4 Dead, the highly acclaimed Half-Life series, and Counter-Strike: One of the biggest selling multi-player games ever. So maybe they don’t need to charge for updates.

I happen to be an enthusiastic TF2 player. The game has been the best $20 I’ve ever spent.



More about TF2 as a service from the Develop 2010 conference. (via Shack News.) http://www.shacknews.com/onearticle.x/64739

Valve Software: http://www.valvesoftware.com

The Engineer Comic http://www.teamfortress.com/loosecanon/

Will Wright played my game

This is really cool. I don’t know the whole story yet (and there may not be much of one,) but Patrick of Patched Reality is at the ARevent conference in Santa Clara, and he sent me a message saying that Will Wright played the AR game that Patrick and I developed together. (I designed it, he programmed it.)

Here’s the proof!

WillWrightAR

Judging from the above photo it looks like he got to at least level 4.

Laugh Riot! The Comedy-Improv Card Game

Laugh Riot!

I have completed development for the new card game I designed, Laugh Riot!

This is a project I started working on many years ago, so I am really excited about it. I think it’s a fun game, and so far, all the playtesters have had a great time, laughing their asses off.

I used a payment system called Kickstarter to fund the first run of decks. Kickstarter uses a “pledge” system, where “supporters” can pledge money, but that money isn’t charged to your credit card until the project end-date, and only IF the goal is reached. It’s a perfect system for what I am doing, since I can’t afford to print decks unless I know people will buy them.

The first 100 decks have been printed. If you’re interested, please visit www.LaughRiotGame.com, and consider making an order. For the price of two movie tickets, you’ll get a card game that up to 10 people can play over and over, in the comfort of your own home. (That means you can play NAKED!)

Augmented Reality puzzle game

I recently completed the game design and implementation of a new Augmented Reality puzzle game for A&E television. I worked closely with the extremely talented programmer Patrick O’Shaughnessey, who I have worked with on-and-off since the mid-nineties. We did the project for a new agency called Circ.us.

mattplayingar-small

It’s an innovative project, and here’s why: Unlike most other examples of Augmented Reality, we created a simple puzzle game that uses the marker itself as the input device. To Patrick and I this seemed like a pretty obvious thing to do, but apparently there are not a lot of other examples that do the same (at least not outside of academia.)

Augmented Reality is in a sort of awkward adolescent stage… the printed marker is clearly not an ideal way of doing things, but it’s all we have right now. So in order to make the best use of that limitation, it just seemed to make sense to take advantage of the toolkit’s ability to recognize how the marker is oriented. (It helps that Patrick is such a great programmer.)

Although our example is pretty simple, and the game mechanics are that of a child’s toy, I think the experience itself turns out to be pretty good one. I imagine that using the marker as the input device will probably catch on with other developers.

Hopefully we’ll be able to do some much more interesting AR for smart phones and other devices soon.

Game Credits:

TF2 “Meet the Spy” – Valve gives Pixar something to worry about

Supposedly leaked, but it’s a promotional video for a game that’s been out for a year. I doubt Valve will mind.

My Mom the Gamer

My mother is 64 and has enjoyed playing games since I installed Tomb-Raider on her purple iMac in the late nineties. A few years later, when I got a GameCube, I gave her my old N64, and on a recent visit, I gave her the GameCube.

My Mom the gamer

My Mom playing Resident Evil 4

She has an unusual relationship to her games that I thought I’d share here, which is best illustrated by some quotes:

Resident Evil 4:

  • He saved a dog. But then those men tried to kill him, and he shot them. See those are their dead bodies.
  • Oh, I didn’t know they were supposed to be zombies, I just thought they wanted to kill him.
  • This is silly, why can’t he walk up that incline? It’s not that steep.

Tomb Raider – Legend:

  • Oh, I’m so excited to have Lara back in my life!
  • She was on the edge of a cliff, and she couldn’t reach the rope to swing across, so she kept falling and dieing.

Zelda Ocarina of Time:

  • The little boy went in the whale’s mouth, but then he kept getting shocked by those damn jellyfish.
  • He has to throw the bomb in the monsters mouth, but it’s too hard. You do it for me!

As you can see, she doesn’t relate to the game characters as herself, the way most gamers do. I asked her why, and she said, “Well, it’s not me. I don’t look like that.”

She also was just talking about games recently and said, “I think I know why I like those games so much. They put me in another world, like an alternate universe to escape to, and it’s a lot more fun than my boring life.”