Laugh Riot! The Comedy-Improv Card Game
I have completed development for the new card game I designed, Laugh Riot!
This is a project I started working on many years ago, so I am really excited about it. I think it’s a fun game, and so far, all the playtesters have had a great time, laughing their asses off.
I used a payment system called Kickstarter to fund the first run of decks. Kickstarter uses a “pledge” system, where “supporters” can pledge money, but that money isn’t charged to your credit card until the project end-date, and only IF the goal is reached. It’s a perfect system for what I am doing, since I can’t afford to print decks unless I know people will buy them.
The first 100 decks have been printed. If you’re interested, please visit www.LaughRiotGame.com, and consider making an order. For the price of two movie tickets, you’ll get a card game that up to 10 people can play over and over, in the comfort of your own home. (That means you can play NAKED!)
Augmented Reality puzzle game
I recently completed the game design and implementation of a new Augmented Reality puzzle game for A&E television. I worked closely with the extremely talented programmer Patrick O’Shaughnessey, who I have worked with on-and-off since the mid-nineties. We did the project for a new agency called Circ.us.
It’s an innovative project, and here’s why: Unlike most other examples of Augmented Reality, we created a simple puzzle game that uses the marker itself as the input device. To Patrick and I this seemed like a pretty obvious thing to do, but apparently there are not a lot of other examples that do the same (at least not outside of academia.)
Augmented Reality is in a sort of awkward adolescent stage… the printed marker is clearly not an ideal way of doing things, but it’s all we have right now. So in order to make the best use of that limitation, it just seemed to make sense to take advantage of the toolkit’s ability to recognize how the marker is oriented. (It helps that Patrick is such a great programmer.)
Although our example is pretty simple, and the game mechanics are that of a child’s toy, I think the experience itself turns out to be pretty good one. I imagine that using the marker as the input device will probably catch on with other developers.
Hopefully we’ll be able to do some much more interesting AR for smart phones and other devices soon.
Game Credits:
- Me: Game Design, UI programming, Art Direction
- Patrick O’Shaughnessey: Game Programming (gameplay, 3D rendering, FB connect)
- Shaun Bingham: 2D art and layout
- Sam Pizzo: 2D art and layout
- Chris Leathers: 3D art and animation
- Tim Wagner: Sound design
- John Swords: Project management/production
- Adam Broitman: Sales and account management
TF2 “Meet the Spy” – Valve gives Pixar something to worry about
Supposedly leaked, but it’s a promotional video for a game that’s been out for a year. I doubt Valve will mind.
My Mom the Gamer
My mother is 64 and has enjoyed playing games since I installed Tomb-Raider on her purple iMac in the late nineties. A few years later, when I got a GameCube, I gave her my old N64, and on a recent visit, I gave her the GameCube.

My Mom playing Resident Evil 4
She has an unusual relationship to her games that I thought I’d share here, which is best illustrated by some quotes:
Resident Evil 4:
- He saved a dog. But then those men tried to kill him, and he shot them. See those are their dead bodies.
- Oh, I didn’t know they were supposed to be zombies, I just thought they wanted to kill him.
- This is silly, why can’t he walk up that incline? It’s not that steep.
Tomb Raider – Legend:
- Oh, I’m so excited to have Lara back in my life!
- She was on the edge of a cliff, and she couldn’t reach the rope to swing across, so she kept falling and dieing.
Zelda Ocarina of Time:
- The little boy went in the whale’s mouth, but then he kept getting shocked by those damn jellyfish.
- He has to throw the bomb in the monsters mouth, but it’s too hard. You do it for me!
As you can see, she doesn’t relate to the game characters as herself, the way most gamers do. I asked her why, and she said, “Well, it’s not me. I don’t look like that.”
She also was just talking about games recently and said, “I think I know why I like those games so much. They put me in another world, like an alternate universe to escape to, and it’s a lot more fun than my boring life.”


