3DS Ghost Recon Quick Review

I chose Ghost Recon as my first 3DS game because it seemed to be the most in-depth of  the launch titles. I’m not very far along, but I’m impressed with the game’s use of, and reliance on the 3D viewscreen’s ability to show depth and form.

The game looks great, and includes cut scenes that all make use of stereoscopic 3D; some are cut-paper style slide shows, others are true 3D. Transitions, titles, and menus are eye-popping. In-game particle effects are mesmerizing; the smoke seems to rise right off the screen, and rockets arc up and out at you before smashing into the ground and exploding.

Ghost Recon details

I switched the 3D slider off to see what the maps look like in 2D, and it’s harder to get a sense of the terrain surfaces and the strategic places to hide. This is a game that is definitely enhanced by the 3DS, and suggests to me that this technology could make a big impact on handheld devices.

I’ve never played the Ghost Recon franchise, so I’m not tainted by expectations. Shadow Wars is a solid game that’s fun and engaging. The character system is robust, and in-depth. The maps and missions provide enough challenge to require a bit of strategy. In between moments of battle, the characters engage in simultaneously charming and sadistic banter; (I paraphrase) “I know you’re enjoying killing those guys over there, but save some killing for us!”

If there were more titles available at launch, I might not have chosen Ghost Recon, but I think it’s a good choice for the sophisticated gamer that wants an in-depth experience that makes good use of the stereoscopic screen.